AR, VR, WEBGL
We optimise 3D models for real-time usage. We re-topologise and make use of material maps to give the appearance of high-quality.
We can scan a whole person in 1/600th of a second. The scanning rig we built consists of 82 DSLR cameras. The texture maps are derived from 24MP photos.
We can place digitised garments on our avatars, animate them and export them in a format that can be used in real-time scenes, not just for video renders.
We are an avatar agency
The digital world is rapidly shifting into 3D. We see this with the growing number of AR and VR apps and 3D websites. The problem is those experiences are void of people (real people, not cartoonish people) so they lack emotional depth. We solve this problem by providing avatars which can be used on these platforms. With us, you can put whichever model, influencer, actor, or athlete into your 3D experience.
Human models are often used in traditional advertising to trigger an emotional response from consumers.
They are used to sell cars, apartments, clothes, even furniture. Its proven that this kind of advertising increases sales.
How we do it
We use our high-definition 3D scanner to digitise real people
then we optimise them so they can be used all platforms, even Facebook and web-pages.
(featuring Lorena Vianca - www.instagram.com/lorenaviancaa)
This is the final result of our scanning process.
Use your fingers or mouse (click drag) to rotate the model.
Pinch or use the scroll-wheel to zoom.
Our scanner consists of 82 DSLR camera
which captures a person in 1/600th of a second.
We convert those into a 3D mesh using photogrammetry.
Unlike most scanning studios, we optimise the scans
so they can be used on all platforms.
This scan has been reduced from millions of polygons to less than 18,000.
We've reduced filesize and load-times without sacrificing quality.
Currently there are problems with online fashion retail.
Customers struggle to make an informed decision on purchasing clothing because they cannot try the clothes on to determine how it looks.
We have solutions that allow shoppers to see clothing at any angle, change the clothing in real-time and change the shape of the model.
While there are existing 3D clothing sites, they either show the garments floating in space with no person inside or use a cartoonish avatar as the model.
This is an explanation of how we create avatars. We describe the process from stepping into the scanner all the way to a complete avatar ready to be animated.
TYPES OF 3D SCANNERS
We explain the different types of scanning equipment, their strengths and weaknesses.
GETTING A GOOD SCAN
We explain the requirements for getting an accurate scan.
SOME REAL FIGURES
We list some figures relating to filesize, polycount and speed.
Get in touch
Have a question? Wanna just say hi? Maybe book a meeting in person? Just write us a line and we'll get back to you.
Wanna find out more about Punk Office? Have a look at our social media channels!